GAME DESIGN
Selected games showcasing mechanical and systems designs vested in thematic storytelling and player engagement.
STARWEAVE
Tactics RPG systemically designed to discuss a theme of constricting roles and encourage exercising empathy.
Director (team of 60+), UI/UX,
Game Design (Systems, Narrative)
Potions for Sale
Concept development and design process for a feel-good shopkeeping game about following your dreams.
UI/UX
The Singing Bone
Competitive strategy board game adapting the eponymous Grimms’ Tale about fratricide in the deep dark woods.
UI/UX, Game Design (Systems)
Trionfi Arcana
Systems and events for a live-service roleplaying campaign of 40+ players, holistically crafted around fun and engagement.
Game Design (Systems, Engagement)
Capella
Lighthearted platformer-crafter following a Witch’s comfort with solitude, and the worth they find in human connection.
Game Design (Systems, Narrative), UI/UX, Programming (C#)
Work Experience
MARVEL SNAP
Taking ownership of and shipping card customization features while balancing product design goals and navigating development to generate increased cosmetic sales and overwhelming excitement from players.
UI/UX, Visual Design
TEAMFIGHT TACTICS
Exploration, creation, and implementation of polished battlepass UI elements and collection UX that push the visual quality and ROI efficacy of prominent monetization features.
UI/UX, Visual Design
META: Facebook
Two internships at Facebook Connectivity & WEM. Research, design, and implementation of features that target digital-immigrant markets, meet ROI and growth goals, and foster trust in the product.
Product Design, UI/UX
Gamebreaking Studios
Internship across four company verticals.
Interfaces for puzzle-geolocation game, mechanical systems design for multiplayer game pitches, art assets for pixel roguelike game, art management for branding.
UI/UX, Game Design (Systems), Art Management
Additional ProjectS
Experimental Games
Pico-8 entries that utilize different game mechanics to create evocative experiences within set prompts.
Game Design (Technical), Programming (Lua)
Game Jam Entries
Award-winning entries for various game jams, varying from a environmental puzzle game to a charming fishing game.
Game Design (Systems)
Analog Games
Strategic board games. Range from slapstick catapult physics game to procedural tactical horror.
Game Design (Systems), UI/UX
Quixotic Ring
Social sim rival-cultivator fighting game that explores the nature of personas, bonds, and performance wrestling.
Game Design (Systems), UI/UX, Programming (C#)