GAME DESIGN

Selected games showcasing mechanical and systems designs vested in thematic storytelling and player engagement.

STARWEAVE

Tactics RPG systemically designed to discuss a theme of constricting roles and encourage exercising empathy.

Director (team of 60+), UI/UX,
Game Design
(Systems, Narrative)

→ CASE STUDY

Potions for Sale

Concept development and design process for a feel-good shopkeeping game about following your dreams.

UI/UX

→ CASE STUDY

The Singing Bone

Competitive strategy board game adapting the eponymous Grimms’ Tale about fratricide in the deep dark woods.

UI/UX, Game Design (Systems)

→ CASE STUDY

Trionfi Arcana

Systems and events for a live-service roleplaying campaign of 40+ players, holistically crafted around fun and engagement.

Game Design (Systems, Engagement)

→ CASE STUDY

 

Capella

Lighthearted platformer-crafter following a Witch’s comfort with solitude, and the worth they find in human connection.

Game Design
(Systems, Narrative), UI/UX, Programming (C#)

→ CASE STUDY

 

Work Experience

MARVEL SNAP

Taking ownership of and shipping card customization features while balancing product design goals and navigating development to generate increased cosmetic sales and overwhelming excitement from players.

UI/UX, Visual Design

TEAMFIGHT TACTICS

Exploration, creation, and implementation of polished battlepass UI elements and collection UX that push the visual quality and ROI efficacy of prominent monetization features.

UI/UX, Visual Design

META: Facebook

Two internships at Facebook Connectivity & WEM. Research, design, and implementation of features that target digital-immigrant markets, meet ROI and growth goals, and foster trust in the product.

Product Design, UI/UX

Gamebreaking Studios

Internship across four company verticals.
Interfaces for puzzle-geolocation game, mechanical systems design for multiplayer game pitches, art assets for pixel roguelike game, art management for branding.

UI/UX, Game Design (Systems), Art Management

 

Additional ProjectS

Experimental Games

Pico-8 entries that utilize different game mechanics to create evocative experiences within set prompts.
Game Design (Technical), Programming (Lua)

Game Jam Entries

Award-winning entries for various game jams, varying from a environmental puzzle game to a charming fishing game.
Game Design (Systems)

Analog Games

Strategic board games. Range from slapstick catapult physics game to procedural tactical horror.
Game Design (Systems), UI/UX

Quixotic Ring

Social sim rival-cultivator fighting game that explores the nature of personas, bonds, and performance wrestling.


Game Design (Systems), UI/UX, Programming (C#)

→ CASE STUDY