Signal.
January 2018 | Global Game Jam 2018
It's silent in the church today, only the dulcet tone of longing permeates the air. But a single radio crackles alive in a lonely land.
Environmental puzzle game. Desolation settles in like dust in this post-apocalypse, painted soft with sunny disposition yet harrowing in its solitude. How deeply do we desire human connection? Created in 48 hours. Game design, visual direction, project lead; worked on art assets, puzzle design, and narrative design.
Jury Recognition in Best Narrative, Best Use of Theme, and Best Sound Design.
Once Again
January 2019 | Global Game Jam 2019
Hey. Wake up. A storm swept in last night and took everything with it.
Lighthearted fishing game about what it means to create a home for yourself, no matter how frustratingly temporary. Reflects on the ephemeral nature of the living spaces one goes through year by year in early adulthood. Created in 48 hours. Game design, art direction and project lead; worked on art assets, mechanics, and narrative design.
Jury Recognition in Best Narrative, Best Use of Theme, Impact.
Stitch me!
January 2020 | Global Game Jam 2020
A true friend always lends a paw.
Heartwarming fix-it simulation game about helping others, and one’s limitations when it comes to giving yourself away to others. Comments on the healthy mutual exchanges and boundaries one sets in a friendship. Created in 48 hours. Game design, art direction; worked on art assets, mechanics, and thematic design.
Jury Recognition in Best Use of Theme.
Sixfold
March 2016 - April 2016 | Personal Project
Seraphs, curious about the nature of man, whisk away six peculiar humans into their domain.
A delve into a strange environment tailored to bring out the most fascinating of human emotions, this character-driven escape room adventure needles into questions of nostalgia and resilience as you assist its cast in getting home. Created in two weeks. Developed setting and character design, created visual assets, wrote narrative and dialogue.