Sixfold

March 2016 - April 2016

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Seraphs, curious about the nature of man, whisk away six peculiar humans into their domain. They wake in pocket dimensions, tailored with puzzles fashioned to elicit and better exhibit the traits that make them so. The humans attempt to escape as the seraphs learn more about their piddling wards. Themes of memory, nostalgia, and resilience are explored between characters and their respective stages in this puzzling adventure.

Team of five, created during a two-week Game Jam.
Developed setting and character design, created visual assets, wrote narrative and dialogue.